No "Wargames Wednesday" solo game this week, but my excuse is, I knew I was having a face-to-face game with Andrew on Thursday - we were going to try out an "ancients" version of his AS9 rules that we have recently been using for 20th century games. I asked if he wanted me to bring along my 10mm Romans and Britons, but Andrew advised he was intending to play a 28mm game - and invited me to bring along my "Amazons/Shieldmaidens" - how could I refuse?!
We set up a points-based game - 13 points each I think - units of light troops were a half point each, medium and commanders one point each and heavy units two points each. I had two commanders, two light cavalry, four light infantry (bows) one heavy cavalry and four heavy infantry. Andrew had a different mix - four light cavalry, only one heavy infantry, two leaders, two bow armed units and the remainder medium infantry
Andrews horse archers
Heavy Infantry
A leader and two units of medium infantry
One of my horse archer units
Leader, two heavy infantry and two light infantry units
My heavy cavalry unit
The other commander
Close ups above and below of my two commanders
This princess and shield bearers group came from the Celtos Gaels range by I Kore - I think they may now be out of production.
The game I think had 24 turns plus eight "event cards" (four each) The events were -"Betrayal" - the player was allowed to take command of one of the other players units! - "Inspired Leadership" - the player was allowed an extra round of rally rolls on all units - "Assassin" - the player placed an assassin figure next to either of the enemy leaders - they conducted a +3 attack on the leader, if they succeeded, they then rolled 1 D6 for the effect - I think it was 1 or 2 no effect, 3 or 4 drop one leadership level and 5 or 6 the leader was killed. The last event card was an increase in leadership ability on the players leader of choice.
My archers occupy woods on my left flank
The table after a couple of turns - with my troops starting on the right edge and Andrews on the left
The first melee as my heavy infantry crash into Andrew's mediums
The medium infantry lost and were pushed back with a hit marker
A couple of turns later, another melee developed, with some archers emerging from the woods on Andrew's flank to add one to my dice rolling - notwithstanding this advantage, this melee carried on through several rounds of play.
My heavy cavalry advanced on my left flank, supported by a bow armed unit. The large infantry block was Andrews only unit of heavy infantry.
The clash of steel in the centre of the field continues!
On my right flank, two equally balanced forces of horse archers conducted a series backwards and forwards skirmishes for most of the game, with neither side able to gain the ascendancy.
To the left (by the woods) Andrew's infantry has lost the melee and been pushed back again.
On the right, one of my light cavalry units has also been pushed back.
I get the "Betrayal" card!
I chose to take control of the medium infantry on the hill, who were handily placed in the rear of several of Andrew's other units!
General melees ensued on my left.
In the centre, my heavy infantry struggled to get into position to make their numbers tell. In this era, Andrew allows light troops to pivot as often as they like during movement, but heavy troops must go in a straight line - if they wish to pivot (change direction) or make a formation change - they get a hit marker.
Light cavalry skirmish continues on my right
A few gratuitous close ups - just because!
At this stage, I got the "Assassin" card
The assassin was one of Andrew's figures - and was a roaring success! She easily rolled a hit and then rolled 5 or 5 - thereby dispatching one of Andrews leaders to the nether world!
Andrews remaining leader got personally involved, charging into combat against my archers!
On the other flank, my girls were finally managing to take charge - one of the enemy horse units was pushed back on maximum of four hits, and the other is sandwiched between two units of cavalry, and a unit of bows attacking in the flank from the adjacent woods.
Andrews mounted leader, having driven the archers back into the woods, charged into my heavy infantry
And his archers got up close and personal with mine!
A general view from Andrews side of the table
On my right/Andrews left, both the enemy horse archer units have been driven back with four hits.
Heavy infantry, supported by the "turncoat" unit, assault a medium infantry unit.
The mounted leader joins the fray to even things up!
Andrew had managed to take control of my heavy cavalry when he got his "Betrayal" card - and here they crash into the flank of my heavy infantry.
But against expectations, the cavalry was repulsed!
But next turn, they charged in again.
Having dispatched both enemy light cavalry units on my right flank, my horse archers headed for my centre rear, as Andrews right flank light cavalry swept around behind my infantry!
At this stage, Andrew drew his Assassin card, but my leader's hearth guard successfully dealt with the threat (Andrew rolled poorly and the attack failed!) NOTE, the blue marker indicates this leader had been "upgraded" thanks to the relevant event card.
Almost all the units of both armies are engaged in combat somewhere on the table as we neared the last activation card.
From the left - heavy infantry v heavy cavalry, my leader v medium infantry and two units of archers in close combat.
The rear of Andrews position, heavy infantry supported by my other leader v medium infantry on the hill, and another archer v archer melee to the right.
From the left to right - the heavy cavalry was sent reeling back on six hits, my leader destroyed the medium infantry, my archers pushed back their enemy, my light cavalry has arrived in time to prevent the enemy counterparts running amok, and top right, my archers have again succeeded in pushing back Andrews!
But the bloody heavy cavalry rolled a 12 for rally and ALL six hit points were removed - and they charged back in AGAIN - with support from their light cavalry hitting my heavy infantry in the flank. Behind them, my chariot borne leader engages Andrews leader in combat.
Final shots of the very confused situation as the last card was drawn
The decision came down to points. Andrew counted up all remaining units on the field. Any light unit with three hits or heavy with 4 hits did not count. The units were worth the same as they had been when "buying" them at the start. I was feeling quietly confident, as I had killed one leader and broken two light cavalry units and one medium infantry unit, and not sure I had lost any - if I had, it was single heavy infantry unit.
Andrew completed the count, and the result was - drum roll - a 10 - 8 victory for my Shieldmaiden army!
The rules worked pretty well, and I enjoyed the game - a couple of tweaks were that heavy units could accumulated 6 hits before they potentially retired from the table, whilst the lights were only able to have 4, as in the 20th century version. As already mentioned, heavy units were much less maneuverable and had to "pay" for changing direction etc with a hit marker (to represent a loss of cohesion when changing formation/direction). There were no "minimum" moves, infantry rolled 2 D6 and cavalry 3 D6 for inches of movement.
Whew, hammer and thongs. Gratuitous shots, thank you very much. Quite the game, the cards certainly added spice.
ReplyDeleteThanks Joe! It was an epic battle, that's for sure - glad you liked it all!
Delete“Hammer and thongs”? That’s funny! Something quite out of the ordinary but looked like an enjoyable session. Nice armies too!
DeleteThanks Jon....I had missed the pun, actually...should have expected it from Joe really, he has history for an amusing play on words when commenting 😀
DeleteThat looked like a fun game and a very close fight
ReplyDeleteThanks Scotty - it was closer than I liked! Great fun indeed.
DeleteGreat looking game Keith, loads of lovely miniatures on the table, an enjoyable read and a good win for your ladies!
ReplyDeleteCheers Donnie - the Shadowforge and Eureka miniatures are all lovely sculpts and Andrew always plays with great figures. Glad you enjoyed the reportage, and the final result was pleasing for me!
DeleteGreat looking game sir!
ReplyDeleteThanks Michal!
DeleteA fun game by the looks of it. The event cards would have added a level of suspense to the turns.
ReplyDeleteThank you, Peter. The event cards were a nice touch - when Andrew got his "betrayal" card, I was worried, but he chose the heavy cavalry which were out on the wing on their own - I was expecting hm to choose a heavy infantry unit in the centre and make a real mess of my army!
DeleteGreat looking and eventful game. Spectacular figures on display.
ReplyDeleteThanks a lot Richard, I am pleased you enjoyed the report and liked the look of our figures, too.
DeleteI definitely felt like an epic battle that could have gone either way. It almost seems as though your assassin made the difference.
ReplyDeleteThanks Lawrence. Certainly, if my assassin had failed and Andrew's had succeeded. the points total may have been reversed!
DeleteReading, "On the other flank, my girls were finally managing to take charge," was worth the price of admission alone!
ReplyDeleteHaha...thanks Ed!
DeleteSomehow my first comment has now gone (???) - I'll try again:)
ReplyDeleteI've set up a solo game to try out "elephant" rules, magic etc. Chaos marauders & orcs & goblins replacing your "ladies".
Will take pictures but feel free to pop in after work on Monday for a look if you want:)
Cheers,
Andrew
The first comment may be in the Blogger spam folder...it happens occasionally but not often recently...I will see how I am going for time on Monday afternoon and let you know.
DeleteThat is a very fine looking game there Keith, and great to see your Ladies getting an outing on the table. The chariot being pulled by the four men is pretty cool:). The rules seemed to work well and certainly gave the right flavour for the period.
ReplyDeleteThanks Steve, it was good to have opportunity to use this collection again after a few years on the subs bench!
DeleteIt was fun finding all the weird and wonderful "special " figures for this army too....I think that chariot may have been made by a company called Amazon Miniatures actually 😀
Now that looks a lot of fun! Never enough shield maidens portrayed in battle for my liking! It all looks rather awesome! :-)
ReplyDeleteThanks Jason, I am trying to break ths "glass ceiling" with as many female warriors in my armies as possible...might have to introduce a quota?! 😀
DeleteLooks like a great game! I always admired the Celtos range but never picked any up.
ReplyDeleteCheers Bill - I have at least one other Celtos miniature - it is a mounted female champion - I don't think I got any others, even though I looked at them a fair few times!
DeleteA fun look8ng battle and nice to see something different on the table 👍
ReplyDeleteThanks a lot Matt I am glad you like the look of the game and figures!
Delete